Is Gods Unchained ever going to do more than drain users’ wallets?
I decided to be a god in Gods Unchained after seeing a game card being trade at $62,000. Ten percent of the amount users spend on cards is collected for a tournament every season. At the moment, the accumulated amount reaches around $576,000. I could be in with a shot at that prize. Competing for $576,000 If you want to win the prize, or even get close to winning it, you need to have good cards. But the good ones require up to 65 million won, so let me take back what I said about being a god in Gods Unchained. I simply don’t have that 65 million won to hand. Here’s some good news to gamers — the game itself is extremely transparent as it uses blockchain-based smart contracts to collect rewards and divide prizes. There is no chance of the prize being stolen, as happened with Blizzard and its card game Hearthstone. Possibly because of the trading card game’s synergy with blockchain, Gods Unchained reached second place in dapp.com’s category for similar games. The number of visitors to its website reached 300,000 in September. Hearthstone, the original luck-based game demanding a hefty investment Hearthstone was one of the most heavily criticized trading card games for demanding too much money from its users. Strategies and skill were of no use in front of those willing to invest in their decks. As the game relies too much on high ranking cards, no matter how good your strategy and skill is, you can’t just win games without making in-app purchases. Also, often users have to depend on luck, as they need some cards at the right moment in their hands. For this set of problems, Hearthstone is often considered a black hole for money. Hearthstone, but worse The question is whether Gods Unchained has found a solution to the problem seen in games like Hearthstone by using blockchain technology. Sadly, due to the nature of trading card games demanding some level of randomness, the answer is a resounding “no.” Has the game found a way to ensure that winning doesn’t just come down to size of investment? Unfortunately, Gods Unchained is just as bad — if not worse — in this respect. I earlier mentioned the example of a card being traded at 65 million won. The card comes at has a 10 rating for attack and defense. This is like a full house in poker. Buying that card is the way to win. Successful games and failures are only slightly different Historically, successful games have one thing in common — they got the balance control done well for players. It’s like how Starcraft maintains a power balance among three species: Zerg, Terran and Protoss. It’s also like how Lineage maintains a balance between cash-investing users and those who don’t pour in real money. When such a balance collapses, users rush to one side of the field, which downgrades the level of fun. To avoid criticism of being a cash-demanding failure, games cannot throw away the cash demand from users, token economy and probability-based item purchases. This problem goes for all trading card games including Gods Unchained. How can those games reach a balance and resolve this dilemma?